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Perhaps more unsettling for some, Garter also predicts that humanity will soon begin its “transhuman” era. Other emerging technologies of that category, such as smart robots or AI PaaS, are also moving rapidly through the Hype Cycle approaching the peak and will soon have crossed it.” “Technologies representing democratised AI populate three out of five sections on the Hype Cycle, and some of them, such as deep neural nets and virtual assistants, will reach mainstream adoption in the next two to five years. Research vice-president at Gartner Mike Walker said: This trend is enabled by the following technologies: AI platform as a service, artificial general intelligence, autonomous driving, autonomous mobile robots, conversational AI platform, deep neural nets, flying autonomous vehicles, smart robots and virtual assistants. Artificial intelligence (AI) is among this group, which the organisation predicts will be ‘virtually everywhere’ over the next ten years.
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The AR Hype Cycle has been presented in the format of the technology availability model using the Gartner Hype. However, Gartner predicts that other technologies look likely to continue growing in popularity and ubiquity in the next decade. through the Augmented Reality Hype Cycle. Other emerging technologies that are entering the trough of disillusionment include smart fabrics, connected homes and most significantly, blockchain, which has received a considerable amount of attention in recent years, with some experts predicting that bitcoin will replace traditional currencies within a decade. Technologies entering the trough of disillusionment
Gartner hype cycle virtual reality software#
We create Augmented Reality and Computer Vision software that is focused on solving. It’s a virtuous circle – launching more AR apps means people become more comfortable using this kind of technology, and in turn this continues to drive up adoption.” Zugara is an Augmented Reality company based in Los Angeles, California. This news comes one year later than a similar one regarding Virtual Reality: in a popular post of mine of 2018, I highlighted how in that year VR had disappeared from the Gartner Hype Cycle (the curve showing the current maturity status of all emerging technologies). “The business case for developing further AR applications continues to grow as the technology becomes increasingly ubiquitous.
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Google and Apple own the majority of the smartphone market and are both investing heavily in AR, helping this technology reach the mainstream more quickly and explaining its more advanced position on the latest Hype Cycle. “Augmented Reality is fast becoming a default part of the devices in our pockets. Gartner, the other immersive technologies of Augmented Reality (AR) and Mixed Reality (MR) should reach the plateau of productivity of the hype cycle.